Friday 12 October 2012

Flash Game Review: Rivea



                   Rivea is a single player bullet-hell game developed by Andrew Guthrie, known as Exbia. This is a flash game he develops and has been published online lately.

                   The objective of the game is very similar to most other bullet hell game but it has a very interesting addition to it, which players have to dodge the bullet and collect a certain amount of gold at the same time. This makes it very interesting and different compare to many other bullet hell games.




                   The interface is similar to many other flash games or game apps on devices, which is pretty straight forward and clearly lists all the available levels with different level of medals to represents how well players play in that level.





                   There are upgrades to help players progress overtime, and it simply requires the gold players get from levels. I am not going to go through the details of each upgrades as you can always explore them yourselves during the game, but the upgrades are all useful and balanced.




                   Players navigate the ship with the mouse and move around on the screen to dodge. To use some of the upgrades, they can simply press a key on the keyboard to activate them.





                   Gameplay is fun. The patterns of bullets are well organized, with great design, and various use of colours.  Some bullet games feature with specials and fast bullets, but in Rivea, bullets would not travel extremely fast so it allows complex patterns of bullet and players can dodge them precisely. This intensively increases the tension and establishes a different play style in the game.  Also, the background changes according to the difficulty of levels.







                   There are bosses (left image above) in the game. Besides dodging the bullets and collecting the gold, players have to collect the energy (right image above) to shoot laser in order to kill the boss. Otherwise, the boss level will keep going and never end.






screenshot in boss level.




                   This is one of the best bullet-hell flash game I've played lately. The art is solid and consistent. The patterns of bullet are nicely organized and planned out throughout the levels. The mechanic and game play is great, especially with the use of Slow Shield, Gold Shield, and Gold Bomb, which makes it more fun than other bullet-hell game in another way. I also like some levels that require players to use the shields accordingly in order to achieve gold medal rather than just dodging bullets in the entire game. Overall, the aesthetic is great, the gameplay is awesome, and the system is well balance with high replay value. I have achieved gold medal for all levels and received all achievements, and I enjoy playing this game.

Art: 5/5
- It is not extremely fancy, but it is stylish and well polish. The visual effects are nicely done throughout every levels.

Gameplay: 5/5
- Well design and organized patterns of bullets, with helpful upgrades and various achievements.

Music: 5/5
- background music blends well with the game, and creates intensive atmosphere and focus over times.

Game Mechanic: 5/5
- It is nicely done, balanced, and well designed.


Overall: ★ ★ ★ ★ ★





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