Sunday 28 October 2012

Game Design & Production Assignment #6

Part 1
Name: Tic-Tac-Toe
Number of Players: 2
Genre: Paper & Pencil game



Objective:
                    To line up 3 Os, or 3 Xs across the 3 x 3 grid in horizontal, vertical, or diagonal row.



How to Play:
                    One player starts off drawing O or X on any location on the grid, then the next player draws the opposite on any location on the grid that has not been fill yet. Players take turn to draw and the game ends until one of the players get his/ her O/X across the grid. In



Modification:
                    My task is to add some more chance-based mechanic into Tic-Tac-Toe, and my idea is very simple. First of all, there will be a 3 x 3 grid same as the original version, then there are 4 squares of O, 4 squares of X, and 1 dependent square. Players first shuffle and put all the square pieces on the 3 x 3 grid with the backside facing up. It starts off with a player chooses a square and guesses the piece is X or O.

- If the player guesses it right, he/ she gets to decide it to be X or O and takes over that space. 
- If the player does not guess it correctly, he/ she loses the square to the opponent and it will be either X or O according to what the opponent has. 
- If it is the dependent square, it is going to be true either the player says it is O or X.






Part 2
Name: Lucky Star (Night Version)
Number of Players: 2- 6
Genre: Board game



Objective:
                    The first player who lands on the star block wins the game. Players can either solo or team up with a partner, 1 or 2, base on the number of players.



How to Play:
                    Players take turns to roll a 6-sided dices to move. If they land on a block with arrow, it moves to the block where the arrow is pointing at. If they land on black blocks, they get to draw a user card; if they land on a "Time to Party" block, they activate an event that effects all players on the map immediately.



Modification:
                    This board game is made of 60% chance and 40% skill, which players have to be lucky to roll the ideal number to advance in game and draw the perfect card at the right moment; however, players also have to use strategy with the player cards in order to make them effective, especially when players play in a pair or more.

                    I decide to make this game to 100% skill oriented where players should be able to plan out their moves and use cards effectively. 

The changes are:
- players make their move base on the number of cards they have in their hand
- each player starts with 4 cards in their hand
- the user cards are increased from 24 to 48 with half of them provide movement boost. There will be: 
                    - "draw 2 extra cards" x 16
                    - "draw 3 cards and discard 2 cards from hand" x 16
                    - "discard x amount of cards and draw half of that amount of cards back (round down)" x 8
                    - "discard all the cards in hand and draw the same amount of cards as one of your opponent you choose" x 8
- Instead of landing on the 100 block to win, players have to go back after they reach 100 block and reach back to 1 in order win.
- all the used or discarded cards will go back to the card pile and shuffle.



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