Sunday 14 October 2012

Game Design & Production Assignment #4




Name: Elevator Action!
Genre: Card Game
Number of Players: 2-6





Objective: 
                    You are all special agents training to become the next field agent. In this game you are all in a final exam, all in separate buildings, to get from the top floor to the 20th floor. Along the way you will encounter obstacles along the way.




How to Play:
Scoring:
                    A pen and paper is need for this section, write which floor you are currently on after each turn.

Death:
                    If you have no more vest and bullets, and encounter a terrorist, you will die. You spawn back at the top floor, but keep all your cards.




Card:
                    There are 4 sets of cards- Bullets, Vests, Action doors and Elevator cards.The action Door card deck, are to be split into 4 decks, with 2 put on the left and 2 on the right the elevator card deck. Bullets and vests are in a separate pile. Each player starts of with 3 bullets and 1 bullet proof vest.





Vest: is bullet proof vests and are your shield if you choose to use them. These are only used if you have no more bullets and encounter a Terrorist, or anything that directly affect the vests.




Bullet: is ammunition used to fight a terrorist, if you encounter one, you must use a bullet to kill the terrorist, or lose a vest.





Elevator Card: is immediately used, and must be drawn once at the beginning of the turn.





Action Door: must draw at least 1 a turn, this can must be used immediately.





Terrorist: you must shoot the terrorist with your bullet, or you loss a vest. With this if you die from a terrorist, you must spawn all the way back at the top floor.




Back Up Elevator Card: this card may send you or someone of your choice back up 2 floors on the elevator the next turn.





Extra Bullet/Vest: with this card, you can draw 1-2 extra bullets/vests.




Extra Action Doors:  someone else or you is forced to draw 2 action door cards the next turn it is activated--This card may force you or someone of your choice, to open 2 or more action doors the next turn.




Elevator Freeze: this card may force you or someone of your choice to not be able to draw an elevator card.
















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