Monday 30 September 2013

GDP2 - Knowledge Keeper Quest #2

So last class we had a guest speaker, Alston Tan, to talk about his internship experience in Ubisoft. Over the summer, he made a game, Shine(http://www.youtube.com/watch?v=Nvpms2dL2Kw), in a team of 37 people. During his presentation, he talked about all aspects about the internship, how to register, what are the benefits, what would be good to do and what would be not in a team work environment, etc. Basically, it is an amazing opportunity for any game dev student to have before getting into the industry. Especially for Ubisoft as Alston mentioned, people who have participated the internship would have a higher chance than other people to join the company not only because of their skills but also their personality and how effectively they perform in a team. The entire presentation during the lecture was very informative about the internship and made me very excited about it.

In order to participate this internship, we have to make a prototype of a game and submit it through the school. Team who wins the major categories awards would be guarantee a spot for every member in the team, however, they also select outstanding individual from other teams to form the finally team for the internship project.

So I am really excited about it and hope I can participate when the time is here. In a game development team, my best skills lies in 2D art, this mostly includes concept art and texture. In order to meet the industry level, I look up to the requirements for senior concept artist in Bioware, which they concept artist to be able to do the followings:

  • character design
  • interior design
  • vehicle design
  • environment design
  • creature design
  • and possibly HUD


environemnt design for GDW3

character layout for GDW3

character design for GDW3

My best interest in concept art lies in character design, however, I should start trying other areas of art to eventually meet the industry standard. Besides 2D art, I am also passionate to be a 3D artist in a development team, however, since I am learning more in-depth about modelling technique this year, I will be focus on learning it while mastering my 2D art skills as preparation. 


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