Monday 30 September 2013

GDP2 - Grind Quest: Objectives

My top ten favourite games of all time would be the following (orders do not matter):


1. Eternal Fighter Zero

2. Melty Blood Series




3. Guilty Gear Series
      
 
4. Dead or Alive Series



5. Portal 2
6. Pokemon Series7. WarioWare8. Rhythm Heaven9. League of Legends10. OutLast


















The above list is my ten favourite games at this point of time. As you may notice, I am a huge fan in fighting game. That is because I enjoy seeing how characters move and fight in a fancy way. In a fighting game, I am interested in seeing how unique each characters move/ fight and how they affect in making combos.

For Dead or Alive, Guilty Gear, Melty Blood, and Eternal Fighter Zero, they all have great combo system, combos are easy to make but hard to master, and each character generates different looking combos. In Dead or Alive, the rock-paper-scissors system really helps to present the characters and enhance the gameplay a lot. It also gives players opportunity to study the opponents' moves in order to counter, which is more flexible compare to other 3D fighting games such as Street Fighters, Tekken, or Virtual Fighters, etc. In Guilty Gear, all characters move are very creative and well presented with the use of body language and tools(eg: weapon, animal, trap). It also has some of the best fighting character designs I have seen so far. For Melty Blood, it shares similar quality with Guilty Gear in a different aspect. The character designs are rather common and simple, but I can tell there is a lot of work put into their moveset designs. The animation is also very smooth and each of them flows well with each other, hence the combo you make is always fascinating to look at. Although the sprites are done in lower amount of pixels than many other games, the effects and backgrounds are well designed and defined with good quality. Last but not least, for Eternal Fighter Zero, one of the earliest fighting games made in 2000's, it borrows characters from different anime and turn them into fighting characters. The designers did an amazing job on the movesets of characters even for those who do not seem to fight in their anime, such as a musician, a typical mother, or a sleeping person. Besides the impressive moveset design, the fighting system is also very exciting. Many of the attacks are pretty short, therefore, it requires players' quick reaction in order to make the combo lasts. Overall, I like how fighting game presents their characters through the way they move/fight; the more creative the better it is, and the combo system has to be easy to understand(but not as easy as just pressing the same button like Naruto or Persona4), but hard to master(it takes time to study each move and arrange them together to make combo lasts longer).

Besides fighting game, I also like different types of games that are creative and able to provoke many ideas or imagination to players. I found these elements in games like WarioWare and Rhythm Heaven, which they are very creative in their gameplay and how they present through the use of graphic and design; the style is very cute too. :D

For Portal 2 and Outlast, they have very special game mechanic, storyline, and interesting puzzles. Portal 2's gameplay is fantastic and the story is very well presented along the game. On the other hand, Outlast's story might not be as strong, but the atmosphere and the use of camera are used very effectively to provide an excellent thrilling experience.

For pokemon, it is a great RPG game. The experience players can have from it is just simply amazing. Players can capture pokemons, pet them, organize them, use them to compete with other NPC or players, explore the map along them, socialize with other players with them; you can just do so many things with pokemons. 

Lastly, I like League of legends because the game play is constantly changing depends on the players, the items they use, the composition of the team, and most importantly the champion they use. When two teams filled with intelligence players playing against each other,  the possibility is endless. Therefore, players would never get bored of it. Moreover, the art of characters are very well-done to match each of their lore, therefore, I like it more than other RTS game.

Overall, the similarity I find in my favourite games is that they have to be creative, visual appealing, and best if possible, though-provoking.


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