Thursday 17 October 2013

GDP Grind Fight: Feature Design Presentation

League of Legends is one of my favourite game and the one I play almost everyday. As a loyal player for more than 3 years, I always have many ideas in so many aspects for game. For this blog post, I want to describe a feature I want to see in the game and how it would make it so much more fun in my perspective.



League of Legends is a RTS game where one team of players fights against the other team of players. Besides the traditional 5v5 and 3v3, they have attempted and added new ways of playing the game for players to experience in the past years, such as ARAM(All Random All Mid), Dominion, and Coop vs AI.

Screenshot of ARAM


 Aram focuses on forcing players fight in a narrowed space hence increases teams' interaction; dominion focuses on taking control of the territories to outstand the opponent; and Coop vs AI allows players to fight against A.I. Out of all the new modes in League of Legends I like the idea of Coop vs AI where players can work together against AI instead of fighting each other. Therefore, my id
ea of a feature that League of Legends can add into is the Fuzion mode.

In the Fuzion mode, players get into small teams of 3 - 5 and are sent to different path to face different groups of AI. However, what makes it different is that the amount of enemy they face is going to be massive. Compare to the traditional way where there are 2 enemies champions and lines of minions that spawn from the base, there will be massive of mediocre and some strong monsters with a local base. By massive, I mean 50 - 75 monsters on the screen at once. The idea is similar to Ninety Nine Nights where one person has to battle against the entire army in a large scale environment.



Ninety Nine Nights screenshot


To demonstrate my idea of this feature, here is a picture I borrow from LOL, Magma Chamber.




Players are spawned on one side of the map and must divide up into teams and choose the path. Throughout the map there are numbers of monster's base where it spawns tons of monsters and only stops when players destroy it. The maximum number of monsters around each base would be 50 - 75, and each of team would deal quite a lot of damage. Therefore, players should form their team effectively with the typical roles of players such as the support, tank, and carry. In the traditional method, players can only purchase in the store at their base, however, in this mode, players are not able to go back and only can purchase items after taking down the monster's base. Finally, the teams will be united together at the end to face to the ultimate boss. This time, instead of dozens of monsters, it would be one super powerful boss. It has significant amount of damage output, health, and many area of effects attack(they would come in different pattern as well).

The idea of this feature is inherited from Coop vs AI and the expanded version of it. It is to bring players work closer together in a environment where players face a huge amount of enemy in a small team. It strives to bring a better harmony in the League of Legends community as there are many toxic players often cuss at each other for their skills and cooperativeness. Therefore, by adding more feature similar to Coop vs AI, it reduces the conflict players would have. Most importantly, I think this feature I have would be very fun to play with and people are going to like it too. 

:D

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